

Space Zombie PunchoutĬallisto Protocol's problems start with the awful melee and dodge system - which is kind of the whole gimmick of the game. It suffers at fundamental levels of gameplay design. Callisto Protocol is just not very well designed or though-out. The issues and frustrations mounted until they boiled over in the game's first boss fight (which doesn't happen until more than halfway through the campaign). not good.Ĭallisto Protocol is borderline plagiarism of Dead Space, but not a very good copy.īut as I got into the middle of the game's campaign, my opinion began to change. But it seemed like it was being unfairly maligned. So I went through most of the first half of the game thinking "This ain't so bad." It wasn't very good either. Maybe that fixed a lot of the technical complaints? Yeah, there were still some lingering technical issues, but they were mostly nagging problems that I could look past. But I also didn't start playing till later that weekend, so had the benefit of the day-1 patch. I didn't experience a lot of the technical issues (on PS5) that others were reporting. Others said it was just a bad game, and would be bad even if it were stable. Some said it was buggy and riddled with performance issues. I saw a lot of social media posts in the days after Callisto Protocol's release complaining about the game being awful. MSRP: $60 USD last-gen and PC | $70 USD current-gen consoleīlood and Gore, Intense Violence, Strong Language

( < indicates platform I played for review) XBox One, S, X (via retail disc or Live digital download). PlayStation 4, 5 < (via retail disc or PSN digital download),
